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Additional info for 101 Atari computer programming tips & tricks
They could be confused by the wait and think the computer is "broken. " The added, extra lines , numbered 50, 60, 70 and 80, take up more processing time but make for less confusion. Computing may take a bit longer but your fun will be increased . If you delete lines 50-80 you 'll see how the program runs faster but the blank screen is confusing . Program Listing 10 20 PRINT " } " ~RE M SCREEN CLEAR PRIN T "GIVE ME A NUMBER "~:INPUT N 37 3(2) LI0 FOP L_=: 1 TO 1\1 X==X +L 50 FOR T=1 TO 100=NEXT T 6Q~ PR I rn "} II : F~Et'1 SCREEN CLEi~r~ 70 FOR T=1 TO 100:NEXT T 8Q1 PR I I\IT "I AI"!
If you delete lines 50-80 you 'll see how the program runs faster but the blank screen is confusing . Program Listing 10 20 PRINT " } " ~RE M SCREEN CLEAR PRIN T "GIVE ME A NUMBER "~:INPUT N 37 3(2) LI0 FOP L_=: 1 TO 1\1 X==X +L 50 FOR T=1 TO 100=NEXT T 6Q~ PR I rn "} II : F~Et'1 SCREEN CLEi~r~ 70 FOR T=1 TO 100:NEXT T 8Q1 PR I I\IT "I AI"! TH I N~< II\lei II 90 NEXT L.. 10G~ PRINT "}":REI"1 IH1 PI~INT "I HI-\ \,I[: THE 12G~ PRINT "THE: TOTI-\L.. L r-·1UI"1:BERE;" 1 3 G~ P R I NT" F fW 1'1 J. ;) CL.
To make it even slower, increase the number 400 in line 40. To make it faster, decrease the number 400 in line 40. The computer's chime will ring after it reaches 255. Line 60 provides the beep. Program Listing 10 20 30 40 PRINT }":REM SCREE N CLE AR FO R N=0 TO 255 PRINT N, CHRS( N) FOR T=1 TO 400 : NEXT T 50 NE XT N 60 PRINT "} " :REM BUZZ ER II 23 One-Time Password If you don't want unauthorized use of your programs, insert a requirement that a user know a password. This particular routine allows only one try at entering a correct password.